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Oexplosionfx.str
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Text File
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2003-02-27
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4KB
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77 lines
STRINGTABLE Oexplosionfx
{
Oexplosionfx "ExplosionFX Object";
ID_EXPLOSIONFX_EXPLOSION "Explosion";
ID_EXPLOSIONFX_CLUSTER "Cluster";
ID_EXPLOSIONFX_GRAVITY "Gravity";
ID_EXPLOSIONFX_ROTATION "Rotation";
ID_EXPLOSIONFX_SPECIALS "Special";
EXPLOSIONFX_EXPLOSTRENGTH "EX Strength" "Strength";
EXPLOSIONFX_EXPLOSTRENGTH_FALLOFF "EX Strength Decay" "Decay";
EXPLOSIONFX_EXPLOSTRENGTH_RANDOM "EX Strength Variation" "Variation";
EXPLOSIONFX_EXPLODIRECTION "EX Direction" "Direction";
EXPLOSIONFX_EXPLODIRECTION_ALL "All";
EXPLOSIONFX_EXPLODIRECTION_O_X "Only X ";
EXPLOSIONFX_EXPLODIRECTION_E_X "Except X ";
EXPLOSIONFX_EXPLODIRECTION_O_Y "Only Y";
EXPLOSIONFX_EXPLODIRECTION_E_Y "Except Y";
EXPLOSIONFX_EXPLODIRECTION_O_Z "Only Z";
EXPLOSIONFX_EXPLODIRECTION_E_Z "Except Z";
EXPLOSIONFX_LINEAR "EX Direction Linear" "Linear";
EXPLOSIONFX_EXPLODIRECTION_RANDOM "EX Direction Variation" "Variation";
EXPLOSIONFX_EXPLOTIME "EX Blast Time" "Blast Time";
EXPLOSIONFX_DSPEED "EX Blast Speed" "Blast Speed";
EXPLOSIONFX_DSPEED_FALLOFF "EX Blast Speed Decay" "Decay";
EXPLOSIONFX_DSPEED_RANDOM "EX Blast Speed Variation" "Variation";
EXPLOSIONFX_DMAX_RANGE "EX Blast Range" "Blast Range";
EXPLOSIONFX_DMAX_RANGE_RANDOM "EX Blast Range Variation" "Variation";
EXPLOSIONFX_THICKNESS "CL Thickness" "Thickness";
EXPLOSIONFX_THICKNESS_RANDOM "CL Thickness Variation" "Variation";
EXPLOSIONFX_DENSITY "CL Density" "Density";
EXPLOSIONFX_DENSITY_RANDOM "CL Density Variation" "Variation";
EXPLOSIONFX_CLUSTERKIND "CL Cluster Type" "Cluster Type";
EXPLOSIONFX_CLUSTERKIND_POLYS "Polygons";
EXPLOSIONFX_CLUSTERKIND_STAGS "Use Selection Tags";
EXPLOSIONFX_CLUSTERKIND_SE_PO "Selections + Polys";
EXPLOSIONFX_CLUSTERKIND_AUTOM "Automatic";
EXPLOSIONFX_CLUSTER_NAME "CL Mask" "Mask";
EXPLOSIONFX_CLUSTERFIX "CL Fix Unselected" "Fix Unselected";
EXPLOSIONFX_CLUSTER_MIN_POLYS "CL Min Polys" "Min Polys";
EXPLOSIONFX_CLUSTER_MAX_POLYS "CL Max Polys" "Max Polys";
EXPLOSIONFX_DISAPPEAR "CL Disappear" "Disappear";
EXPLOSIONFX_DISAPPEARKIND "CL Disappear Kind" "Kind";
EXPLOSIONFX_DISAPPEARKIND_TIME "Time";
EXPLOSIONFX_DISAPPEARKIND_DIST "Distance";
EXPLOSIONFX_DISAPPEAR_START "CL Disappear Start" "Start";
EXPLOSIONFX_DISAPPEAR_DELAY "CL Disappear Duration" "Duration";
EXPLOSIONFX_GRAVITATION "GR Acceleration" "Acceleration";
EXPLOSIONFX_GRAVITATION_RANDOM "GR Acceleration Variation" "Variation";
EXPLOSIONFX_GDIRECTION "GR Direction" "Direction";
EXPLOSIONFX_GDIRECTION_NO "None";
EXPLOSIONFX_GDIRECTION_X " X World";
EXPLOSIONFX_GDIRECTION_NX "-X World";
EXPLOSIONFX_GDIRECTION_Y " Y World";
EXPLOSIONFX_GDIRECTION_NY "-Y World";
EXPLOSIONFX_GDIRECTION_Z " Z World";
EXPLOSIONFX_GDIRECTION_NZ "-Z World";
EXPLOSIONFX_GMAX_RANGE "GR Range" "Range";
EXPLOSIONFX_GMAX_RANGE_RANDOM "GR Range Variation" "Variation";
EXPLOSIONFX_WSPEED "RT Speed" "Speed";
EXPLOSIONFX_WSPEED_FALLOFF "RT Speed Decay" "Decay";
EXPLOSIONFX_WSPEED_RANDOM "RT Speed Variation" "Variation";
EXPLOSIONFX_ROTACHSE "RT Rotation Axis" "Rotation Axis";
EXPLOSIONFX_ROTACHSE_C "Center Of Gravity";
EXPLOSIONFX_ROTACHSE_X "X-Axis";
EXPLOSIONFX_ROTACHSE_Y "Y-Axis";
EXPLOSIONFX_ROTACHSE_Z "Z-Axis";
EXPLOSIONFX_ROTACHSE_RANDOM "RT Rotation Axis Variation" "Variation";
EXPLOSIONFX_WINDSPEED "SP Wind" "Wind";
EXPLOSIONFX_WINDSPEED_RANDOM "SP Wind Variation" "Variation";
EXPLOSIONFX_WIRBELSPEED "SP Twist" "Twist";
EXPLOSIONFX_WIRBELSPEED_RANDOM "SP Twist Variation" "Variation";
EXPLOSIONFX_REALMODE "Preview";
EXPLOSIONFX_TIME "Time";
}