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Text File  |  2003-02-27  |  4KB  |  77 lines

  1. STRINGTABLE Oexplosionfx
  2. {
  3.     Oexplosionfx                "ExplosionFX Object";
  4.  
  5.     ID_EXPLOSIONFX_EXPLOSION                "Explosion";
  6.     ID_EXPLOSIONFX_CLUSTER                "Cluster";
  7.     ID_EXPLOSIONFX_GRAVITY                "Gravity";
  8.     ID_EXPLOSIONFX_ROTATION                "Rotation";
  9.     ID_EXPLOSIONFX_SPECIALS                "Special";
  10.  
  11.     EXPLOSIONFX_EXPLOSTRENGTH                    "EX Strength" "Strength";
  12.     EXPLOSIONFX_EXPLOSTRENGTH_FALLOFF    "EX Strength Decay" "Decay";
  13.     EXPLOSIONFX_EXPLOSTRENGTH_RANDOM    "EX Strength Variation" "Variation";
  14.     EXPLOSIONFX_EXPLODIRECTION                "EX Direction" "Direction";
  15.         EXPLOSIONFX_EXPLODIRECTION_ALL    "All";
  16.         EXPLOSIONFX_EXPLODIRECTION_O_X    "Only  X ";
  17.         EXPLOSIONFX_EXPLODIRECTION_E_X    "Except X ";
  18.         EXPLOSIONFX_EXPLODIRECTION_O_Y    "Only  Y";
  19.         EXPLOSIONFX_EXPLODIRECTION_E_Y    "Except Y";
  20.         EXPLOSIONFX_EXPLODIRECTION_O_Z    "Only  Z";
  21.         EXPLOSIONFX_EXPLODIRECTION_E_Z    "Except Z";
  22.     EXPLOSIONFX_LINEAR                                "EX Direction Linear" "Linear";
  23.     EXPLOSIONFX_EXPLODIRECTION_RANDOM    "EX Direction Variation" "Variation";
  24.     EXPLOSIONFX_EXPLOTIME                            "EX Blast Time" "Blast Time";
  25.     EXPLOSIONFX_DSPEED                                "EX Blast Speed" "Blast Speed";
  26.     EXPLOSIONFX_DSPEED_FALLOFF                "EX Blast Speed Decay" "Decay";
  27.     EXPLOSIONFX_DSPEED_RANDOM                    "EX Blast Speed Variation" "Variation";
  28.     EXPLOSIONFX_DMAX_RANGE                        "EX Blast Range" "Blast Range";
  29.     EXPLOSIONFX_DMAX_RANGE_RANDOM            "EX Blast Range Variation" "Variation";
  30.     EXPLOSIONFX_THICKNESS                            "CL Thickness" "Thickness";
  31.     EXPLOSIONFX_THICKNESS_RANDOM            "CL Thickness Variation" "Variation";
  32.     EXPLOSIONFX_DENSITY                                "CL Density" "Density";
  33.     EXPLOSIONFX_DENSITY_RANDOM                "CL Density Variation" "Variation";
  34.     EXPLOSIONFX_CLUSTERKIND                        "CL Cluster Type" "Cluster Type";
  35.         EXPLOSIONFX_CLUSTERKIND_POLYS    "Polygons";
  36.         EXPLOSIONFX_CLUSTERKIND_STAGS    "Use Selection Tags";
  37.         EXPLOSIONFX_CLUSTERKIND_SE_PO    "Selections + Polys";
  38.         EXPLOSIONFX_CLUSTERKIND_AUTOM    "Automatic";
  39.     EXPLOSIONFX_CLUSTER_NAME                    "CL Mask" "Mask";
  40.     EXPLOSIONFX_CLUSTERFIX                        "CL Fix Unselected" "Fix Unselected";
  41.     EXPLOSIONFX_CLUSTER_MIN_POLYS            "CL Min Polys" "Min Polys";
  42.     EXPLOSIONFX_CLUSTER_MAX_POLYS            "CL Max Polys" "Max Polys";
  43.     EXPLOSIONFX_DISAPPEAR                            "CL Disappear" "Disappear";
  44.     EXPLOSIONFX_DISAPPEARKIND                    "CL Disappear Kind" "Kind";
  45.         EXPLOSIONFX_DISAPPEARKIND_TIME    "Time";
  46.         EXPLOSIONFX_DISAPPEARKIND_DIST    "Distance";
  47.     EXPLOSIONFX_DISAPPEAR_START                "CL Disappear Start" "Start";
  48.     EXPLOSIONFX_DISAPPEAR_DELAY                "CL Disappear Duration" "Duration";
  49.     EXPLOSIONFX_GRAVITATION                        "GR Acceleration" "Acceleration";
  50.     EXPLOSIONFX_GRAVITATION_RANDOM        "GR Acceleration Variation" "Variation";
  51.     EXPLOSIONFX_GDIRECTION                        "GR Direction" "Direction";
  52.         EXPLOSIONFX_GDIRECTION_NO    "None";
  53.         EXPLOSIONFX_GDIRECTION_X    " X World";
  54.         EXPLOSIONFX_GDIRECTION_NX    "-X World";
  55.         EXPLOSIONFX_GDIRECTION_Y    " Y World";
  56.         EXPLOSIONFX_GDIRECTION_NY    "-Y World";
  57.         EXPLOSIONFX_GDIRECTION_Z    " Z World";
  58.         EXPLOSIONFX_GDIRECTION_NZ    "-Z World";
  59.     EXPLOSIONFX_GMAX_RANGE                        "GR Range" "Range";
  60.     EXPLOSIONFX_GMAX_RANGE_RANDOM            "GR Range Variation" "Variation";
  61.     EXPLOSIONFX_WSPEED                                "RT Speed" "Speed";
  62.     EXPLOSIONFX_WSPEED_FALLOFF                "RT Speed Decay" "Decay";
  63.     EXPLOSIONFX_WSPEED_RANDOM                    "RT Speed Variation" "Variation";
  64.     EXPLOSIONFX_ROTACHSE                            "RT Rotation Axis" "Rotation Axis";
  65.         EXPLOSIONFX_ROTACHSE_C        "Center Of Gravity";
  66.         EXPLOSIONFX_ROTACHSE_X        "X-Axis";
  67.         EXPLOSIONFX_ROTACHSE_Y        "Y-Axis";
  68.         EXPLOSIONFX_ROTACHSE_Z        "Z-Axis";
  69.     EXPLOSIONFX_ROTACHSE_RANDOM                "RT Rotation Axis Variation" "Variation";
  70.     EXPLOSIONFX_WINDSPEED                            "SP Wind" "Wind";
  71.     EXPLOSIONFX_WINDSPEED_RANDOM            "SP Wind Variation" "Variation";
  72.     EXPLOSIONFX_WIRBELSPEED                        "SP Twist" "Twist";
  73.     EXPLOSIONFX_WIRBELSPEED_RANDOM        "SP Twist Variation" "Variation";
  74.     EXPLOSIONFX_REALMODE            "Preview";
  75.     EXPLOSIONFX_TIME            "Time";
  76. }
  77.